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Rules

Flag Football
Co-ed Volleyball
Co-ed Dodgeball

 

Flag Football Rules

FLAG FOOTBALL (PDF)

Teams: Six players at a time. May play with five. Max of nine on the roster
Field Size: 80 yards long, 40 yards wide, 10 yard end zones.
Playing Time: Two 20 minute halves with running time and 3 minute halftime. Each team is allowed two 1 minute time-outs per half. Time stops only on time outs.


Teams will self officiate there games. Intramural staff will be there to help, but please be responsible for knowing the rules and respecting everyone involved with intramurals.
Score board - Bench players from the home team will take care score board.


GAME RULES:

1. The team that wins the coin toss at the beginning of the game chooses whether to receive the kickoff or defend a goal and kickoff. At halftime, the teams switch sides and the team that received 1st half must kick off to start the 2nd half.
2. Kick off maybe made from the ground or as a punt-kickoff at the 15 yard line. The receiving team can be no closer than the 25 yard line.
3. On kickoffs and punts, a touchback results in placing the ball at the 15 yard line. Kickoffs going out of bounds before the 20 yard line will be marked at the 20 yard line.
4. Each 20 yard line marker is a first down.
5. When the ball carrier's knee touches the ground, the ball is considered dead at that point.
6. Flags are to be worn at the sides of the players and outside of their shirts. The flags cannot be folded under the belt. Any person wearing a folded flag can be penalized.
7. Players are not to grab and hold onto belts, clothing, etc. of an opposing player. Penalty will result in the opposing team's choice of letting the play stand or a 5 yard penalty with the replay of the down.
8. Quarterback sneaks: the QB is not allowed to take the ball directly from the hike and run up the middle. The QB is, however, allowed to take the ball and run toward the outside. Infraction results in a loss of down with the ball being replaced at the line of scrimmage.
9. Blockers are at no time allowed to leave his/her feet such as diving or jumping. No physical or aggressive blocking is allowed. A body screen-type is allowed. Tackling is not allowed. 1st offense for tackling or cut blocking will result in an ejection from the game. 2nd offense will result in a possible ejection from the league.
10. All players are eligible to receive the ball.
11. No stripping the football.
12. Runners may not spin or use an extended or stiff arm to ward off tacklers. The play will be ruled dead at the point of infraction.
13. If a player is clearly going to make a touchdown and is tackled or inhibited in any other way than the pulling of the flag, the touchdown will be awarded to him/her.
14. Punting: The punting team must tell the opposing team that they are going to punt, no fake punts are allowed. A fake punt will result in the loss of down.
15. Fumbles: If the ball is fumbled into the end zone, the ball is placed at the point at which the ball left the runner's hands.
16. Only 20 seconds are allowed for each huddle.
17. Any player can and will be ejected from a game for unnecessary roughness. The intramural staff will enforce any such action.
18. All penalties will result in 5 yard penalties
1. Too many players on the field
2. Holding
3. Illegal motion, (running towards the line of scrimmage before the ball is snapped)
19. Home team captain will be responsible for turning in score sheets to the intramural staff.


Scoring
6 pts - touchdown
2 pts - PAT from the 8 yard line
1 pt - PAT form the 3 yard line
2 pt - Safety

CO-ED Volleyball Rules

CO-ED VOLLEYBALL RULES (PDF)

1. Playing Area

1.1 The walls and court dividers are out of play.
1.2 A player cannot enter an adjacent court to play the ball.

1.3 The ceiling is in play on your team's side of the courts. If the ball hits the ceiling while going over the net to the other team's side it is considered dead.


2. Rights and Duties of Players and Teams

2.1 The floor captain is the only player who may address the referee and shall be the team's spokesperson.
2.2 The captain may make requests for time-outs when the ball is dead. Each team is allowed one 30-second time-outs per game.
2.3 The following mis-conducts are subject to sanction (red/yellow card): addressing the officials concerning their decisions or committing actions to influence their decisions. Making profane or vulgar remarks to officials, opponents, or spectators. Shouting, yelling, or crossing the vertical plane of the net in an attempt to distract an opponent who is playing or attempting to play the ball.
2.4 Offenses by players or other team members may result in warning, expulsion, or disqualification:
" Warning: A minor unsporting offense results in a yellow card;
" Expulsion: Extremely offensive conduct results in the red and yellow cards held together, expulsion from the remainder of the game. Expelled players must leave the gym until the start of the next game.
" Disqualification: A second expulsion during a match or any attempted/actual physical aggression towards others will result in the red and yellow cards held apart, disqualification for the remainder of the match. Disqualified players must leave the gym for the rest of the night and contact the Intramural Director prior to participating in another contest.


3. The Teams
3.1 Players' Equipment: jewelry is not allowed, for safety reasons. Medical or religious medals may be worn. Hair barrettes are permitted to secure hair.
3.2 Sweatbands or bandanas worn as sweatbands are permitted. Hats are not permitted


4. Team Composition
4.1 Teams must be prepared to start a match at the scheduled match time or risk forfeit. A team shall consist of six players, there has to be 2 females and 2 males on the court at all time and have a minimum of four players to start.
4.2 If only four players are available, there has to be 2 females and 2 males.
4.3 Three front row and three back row. At the instant of the contact of the serve, all players may move to different positions. Prior to this time all players must be in correct service order and on the court. Players must not overlap their adjacent players.


5. The Game

5.1 Player substitution may be made when the ball is dead, upon making the request to the referee.
5.2 A serve is used to begin the game. A point is scored whenever a mistake or violation of a rule occurs against a team (rally scoring)
5.3 Team members rotate in a clockwise direction. All players must rotate and play both front and back row during the time in which they are in the front or back row.
5.4 The position on the floor that begins the game with a serve is the right back if your team has won the right to serve. If your team does not start with the serve then the serve then the 1st serve is the right front right front player
5.5 The ball must be served from the service area which may be anywhere behind the end line. The serve may be underhand or overhand. For each serve, the server gets five seconds from the time the official blows the whistle to the time the ball is contacted on the serve.
5.6 If the ball hits the net on the serve and goes over the net it is playable.
5.7 Players may play the ball out of the net if they have hits remaining.
5.8 A player may not cross the end line when serving until they have contacted the ball. (Foot fault)
5.9 A player may not step over the centerline. A player may step on the centerline, but as soon as the whole foot crosses completely over the centerline it is a violation.
5.10 The receiving team has the opportunity to have three hits on their side before the ball must go to the other side of the net to be played.
5.11 No player can hit a ball more than once in succession, the exception to this rule is if a player blocks the ball and then plays it again.
5.12 If a player has any part of their body, other than hair, contacts the net it results in a point.
5.13 All passes must be clearly hit, not thrown, lifted, or change of direction allowed by a double hit.
5.14 If the ball lands on the line it is considered in.
5.15 Each team is allowed one 30 second time out per game.
5.16 The intramural supervisor will have the ability to make final decisions.
A back line player may spike providing that he/she jumps and from behind the 10 foot line.


6. Team Area, Duration of Matches, and Interruptions of Play

6.1 All matches shall consist of the best 2 of 3 games.
6.2 A rock, paper, scissors will determine who serves the first game of the match. The team captains will call the toss. The winner will choose: 1) first serve; 2) to receive the first serve; or 3) the choice of the court for the first game. The loser may choose from the other options.
6.3 After each game, the teams will switch sides.

6.4 One Hour Time Limit

7. Scoring and Results of the Game

7.1 Every game of a match will be played under "rally scoring", awarding a point on each service. When the receiving team commits a fault, the serving team scores a point. When the serving team commits a fault, the receiving team scores a point.
7.2 A non-deciding game (games 1 and 2) is won when a team reaches 25 points and has at least a two-point advantage over its opponents. No games shall exceed 27 points.
7.3 Game 3 will be played to 15. In the event of 16-16 tie, the first team to reach 17 will win the game.

Qualifying for Playoffs

" In case of ties, the following tie-breaker format will be used: 1) Head/Head. 2) Games Won. 3) Point Differential. 4) Coin Toss.


Additional Rules and Clarifications

1. Legal Hit
" A contact of the ball to be legal must be made with any part of the body. The ball may be played below the waist. A legal hit must be a "clean" hit. The ball may not be carried on the follow through.
2. Illegal Hits
" An illegal hit is: 1) slapping the ball, 2) bumping the ball with two separated hands (hands must be together), 3) carrying the ball, 4) palming the ball,
*NOTE: in order to not be a illegal hit, the ball must leave players hand immediately upon contact of the ball.

 

CO-ED Dodgeball Rules

CO-ED DODGEBALL RULES (PDF)

1. Games will be played on the basketball court by teams of 5 players each, there has to be 2 females and 2 males on the court at all times. A team may start with 4 players. Five balls will be used for the game.

2. The format will be best three (3) out of five (5) games.

3. Upon being hit by a ball, the "out" player must stand along the side of the court until the end of the game. The team with the last player/s "standing" will be declared the winner.

4. If a player is hit with a ball that has bounced off of the side wall, past the half court line, the player will be out.

5. If a player catches a ball thrown by a player of the opposing team, the thrower will be out.

6. Players are responsible for wearing clean sports shoes or cross trainers that do not mark up the court. If your shoes are marking up the courts you will not be allowed to play.