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Flag Football
Co-ed Volleyball
Co-ed Dodgeball
Basketball
Wallyball

 

Co-ed Wallyball

Wallyball is a team game that is played with a round inflated ball in an area where a net is placed between 2 or more walls. Play is started by one team hitting the ball "off the wall" or directly over the net to the opposing teams' floor area. The opposing team attempts to prevent this by hitting the ball off the side or back wall and volleying it back over the net . The ball is out of bounds whenever it touches the ceiling, hits the back wall, or hits two or more walls on the serve or volley. The back wall is in play only on teams' side that's returning the serve or volley. Points are scored when the team 's side that's returning the serve or volley fails to return it in a manner allowed by the rules. The team first scoring 15 points, provided there is a two point advantage.
Court Boundaries and Equipment

BACK WALL IN PLAY OR IN BOUNDS: The back wall is in play only on the team's side that's returning the serve or volley providing a player on that team touches it first.
OUT OF BOUNDS: The ball is out of bounds whenever it hits the ceiling, hits the back wall on a serve or a volley, hits two or more walls on a serve or volley.
SERVICE AREA: Two lines 3" long by 1" wide placed in each teams' right hand corner shall determine the service area. The first line is placed 3' from the back wall, on the wall on the right facing the net. The next line placed at the 10' mark, front and back wall respectively.
Referee, Teams, and Players
NUMBER OF PLAYERS: Teams entered the league or tournament play shall be composed of 4-person teams. A team may start with two players.
Position of Players
SERVER: The server shall serve from within the serving area.
PLAYERS POSITION WHEN BALL IS SERVED: Players shall be positioned as follows: 1 player up and 2 players back, or 2 up and 1 back. After the ball is hit for serve, players may move from their respective positions.
SERVICE FIRST GAME: For the first game of match one, the captains of the two teams shall play rock, paper, scissor. The winner gets their choice of the service or playing area. The team not serving first shall start serving the second game. The team with most combined points (1st & 2nd game) shall start serving the third game if needed.
FOR SUBSEQUENT GAMES: Teams shall change playing areas at the end of each game of the same match.
DURATION OF SERVICE: A team shall continue serving until that team commits a foul or the game is completed.
ALTERNATING SERVICE: When the serving team commits a foul, the ball shall be given to their opponents, who shall rotate one position clockwise.
SERVER: The right player of the serving team shall be the first server of the game. Thereafter, the player rotating from the right forward to the right back shall be the server.
POSITION OF THE SERVER: The server shall serve from the within the serving area and shall not touch the lines bounding this area on the floor outside this area at the instant the ball is contacted when hit for the serve. A part of the server's body may be in the air over or beyond these lines.
SERVING OUT OF TURN: A player shall not serve out of turn. An out-of-turn service may be called by opponents' captains. The points made on this service shall be canceled and the side-out service is called, there shall be no loss of point. In either case players of the team in error shall return to their proper positions before another service by either team.
DEAD BALL: A served ball is dead if it: 1) touches the floor of the serving area, a teammate of the server, the net; 2) passes through or under the net; 3) or lands out of bounds.
Net Play
CONTACTING NET: A player shall not contact any part of the net while the ball is in play. When the ball is driven into the net so that it causes the net to contact an opposing player or players, this is not a foul if they did not actually contact the net by their own motion.
REACHING OVER THE NET: In returning the ball a player may follow through over the net, providing he first contacts the ball on is own side of the net. Player(s) in the act of blocking may reach across the net but may not contact the ball there until opponent has hit the ball to return it.
CROSSING CENTER LINE: A player may touch the center line but not the floor on the opposite side of the center line while the ball is in play. Any part of a players body may be in the air below the net and beyond the center line if he does not interfere with the opponents play by touching the ball or an opponent. A player may reach under the net to retrieve a ball that is in play by his team.
BALL CONTACTING AND CROSSING THE NET: A ball (other than when served) may touch the net within or on the side when crossing to enter the opponent's playing area.
PART OF BALL CROSSING NET: When only part of a ball crosses the net and is then contacted by an opponent, it is considered as having crossed the net.
SUCCESSIVE CONTACTS BY BLOCKERS: When a player participates in blocking and makes only one attempt to play the ball during the block, he may make successive contacts of the ball during such a play. Player(s) participating in this play may participate in the next play; however, this second hit shall count as the second of three hits allowed by a team.
BLOCKING: Blocking can only be done by the front line. A player may not move up to assist. No more than 2 players may block a serve, spike, or volley.
Playing the Ball
SIMULTANEOUS CONTACTS BY A PLAYER: Simultaneous contacts of the ball with two or more parts of a player's body are allowed and are considered as one play.
SIMULTANEOUS CONTACTS BY TEAMMATES: Simultaneous contacts of the ball by more than one player on the same team are allowed and are considered as one play. Players participating in such a play may participate in the next play.
THREE SETS OR PLAYS BY A TEAM: A team shall not set or play the ball more than three times. The ball must clear the net on the third set or that team loses the point or the serve. Contacting the wall does not count as a set or play.
PLAYING THE BALL: The ball can be hit with any part of the body above the waist.
PLAYING TWO OR MORE WALLS: Contacting two or more walls is only permitted on the team's side, after the player touches the ball.. The ball shall not cross the net after contacting two or more walls. If it does it is considered a side-out or loss of point.
SCORING POINT: A point is scored to the team that is serving when the other team commits a foul.
SIDE-OUT: A side-out is declared when the other team commits a foul. The ball is then awarded to the receiving team. Points cannot be awarded on a side-out.
MATCH: A match won by the team who wins 2 out of 3 games.
GAME: A game is won by the first team to score 15 points, provided there is a two point advantage.
LEAGUE AND TOURNAMENT PLAY MATCHES: All matches will be won by the team who wins 2 out of 3 games. Each game is fifteen points, provided there is a two point advantage.
TIME-OUTS: Each team is allowed one 30-second time-out per game. There will be five minutes between games.
REFEREES: You referee your own game.

 

Basketball (Coed and Men's)

CO-ED RULE
Teams consist of 5 individuals on the court during play. At least 2 women and 2 Men must be on the court at any given time. Teams may play with 4, but must have at least 2 women and 2 men to play.

CO-ED RULE
All women's baskets are worth 3 points, 3 pointers are worth 4 points. Men's baskets are valued at 2 points for field goals, 3 points for 3 pointers. For 3-pointers, we will always use the short line for both men and women. And men cannot block a women's shot, if a man blocks a woman's shot it will count as a basket.

Games will consist of two 20-minute halves, running time.(5 minute over time) The clock will stop only for time outs, or dead ball situations occurring with less than two minutes remaining in the game.

Substitutions are allowed on the fly during the game provided NO UNFAIR ADVANTAGE is gained.

Teams are allowed one time out per half and one time out per overtime.

Free throws will be shot during the last two minutes of the game only. At that time, a person fouled while shooting will receive free throws at shot value (2 pointer = 2 free throws). All other fouls will be bonus situations. The first three non-shooting fouls in the last two minutes will be 1 and 1. All fouls after that will be 2 shots.

Anyone ejected from a game will be automatically ejected from the league. It is the captain's responsibility to keep his/her players in check throughout the season. Inability to do so may result in the team being removed from the league.

Home team needs to take score and hand in a score card to an intramural staff member.

Noon Ball

Pickup basketball game
Shoot free throws for teams
Bring two shirts, a light colored shirt and a dark colored shirt
Play up to 11
Self refereed
Start on the north court move to center court if necessary
11am to 1pm
January 20, 21, 23, and 26-29
February 2-5, 9-13, 16-20, 23-27

Flag Football Rules

FLAG FOOTBALL (PDF)

Teams: Six players at a time. May play with five. Max of nine on the roster
Field Size: 80 yards long, 40 yards wide, 10 yard end zones.
Playing Time: Two 20 minute halves with running time and 3 minute halftime. Each team is allowed two 1 minute time-outs per half. Time stops only on time outs.


Teams will self officiate there games. Intramural staff will be there to help, but please be responsible for knowing the rules and respecting everyone involved with intramurals.
Score board - Bench players from the home team will take care score board.


GAME RULES:

1. The team that wins the coin toss at the beginning of the game chooses whether to receive the kickoff or defend a goal and kickoff. At halftime, the teams switch sides and the team that received 1st half must kick off to start the 2nd half.
2. Kick off maybe made from the ground or as a punt-kickoff at the 15 yard line. The receiving team can be no closer than the 25 yard line.
3. On kickoffs and punts, a touchback results in placing the ball at the 15 yard line. Kickoffs going out of bounds before the 20 yard line will be marked at the 20 yard line.
4. Each 20 yard line marker is a first down.
5. When the ball carrier's knee touches the ground, the ball is considered dead at that point.
6. Flags are to be worn at the sides of the players and outside of their shirts. The flags cannot be folded under the belt. Any person wearing a folded flag can be penalized.
7. Players are not to grab and hold onto belts, clothing, etc. of an opposing player. Penalty will result in the opposing team's choice of letting the play stand or a 5 yard penalty with the replay of the down.
8. Quarterback sneaks: the QB is not allowed to take the ball directly from the hike and run up the middle. The QB is, however, allowed to take the ball and run toward the outside. Infraction results in a loss of down with the ball being replaced at the line of scrimmage.
9. Blockers are at no time allowed to leave his/her feet such as diving or jumping. No physical or aggressive blocking is allowed. A body screen-type is allowed. Tackling is not allowed. 1st offense for tackling or cut blocking will result in an ejection from the game. 2nd offense will result in a possible ejection from the league.
10. All players are eligible to receive the ball.
11. No stripping the football.
12. Runners may not spin or use an extended or stiff arm to ward off tacklers. The play will be ruled dead at the point of infraction.
13. If a player is clearly going to make a touchdown and is tackled or inhibited in any other way than the pulling of the flag, the touchdown will be awarded to him/her.
14. Punting: The punting team must tell the opposing team that they are going to punt, no fake punts are allowed. A fake punt will result in the loss of down.
15. Fumbles: If the ball is fumbled into the end zone, the ball is placed at the point at which the ball left the runner's hands.
16. Only 20 seconds are allowed for each huddle.
17. Any player can and will be ejected from a game for unnecessary roughness. The intramural staff will enforce any such action.
18. All penalties will result in 5 yard penalties
1. Too many players on the field
2. Holding
3. Illegal motion, (running towards the line of scrimmage before the ball is snapped)
19. Home team captain will be responsible for turning in score sheets to the intramural staff.


Scoring
6 pts - touchdown
2 pts - PAT from the 8 yard line
1 pt - PAT form the 3 yard line
2 pt - Safety

CO-ED Volleyball Rules

CO-ED VOLLEYBALL RULES (PDF)

1. Playing Area

1.1 The walls and court dividers are out of play.
1.2 A player cannot enter an adjacent court to play the ball.

1.3 The ceiling is in play on your team's side of the courts. If the ball hits the ceiling while going over the net to the other team's side it is considered dead.


2. Rights and Duties of Players and Teams

2.1 The floor captain is the only player who may address the referee and shall be the team's spokesperson.
2.2 The captain may make requests for time-outs when the ball is dead. Each team is allowed one 30-second time-outs per game.
2.3 The following mis-conducts are subject to sanction (red/yellow card): addressing the officials concerning their decisions or committing actions to influence their decisions. Making profane or vulgar remarks to officials, opponents, or spectators. Shouting, yelling, or crossing the vertical plane of the net in an attempt to distract an opponent who is playing or attempting to play the ball.
2.4 Offenses by players or other team members may result in warning, expulsion, or disqualification:
" Warning: A minor unsporting offense results in a yellow card;
" Expulsion: Extremely offensive conduct results in the red and yellow cards held together, expulsion from the remainder of the game. Expelled players must leave the gym until the start of the next game.
" Disqualification: A second expulsion during a match or any attempted/actual physical aggression towards others will result in the red and yellow cards held apart, disqualification for the remainder of the match. Disqualified players must leave the gym for the rest of the night and contact the Intramural Director prior to participating in another contest.


3. The Teams
3.1 Players' Equipment: jewelry is not allowed, for safety reasons. Medical or religious medals may be worn. Hair barrettes are permitted to secure hair.
3.2 Sweatbands or bandanas worn as sweatbands are permitted. Hats are not permitted


4. Team Composition
4.1 Teams must be prepared to start a match at the scheduled match time or risk forfeit. A team shall consist of six players, there has to be 2 females and 2 males on the court at all time and have a minimum of four players to start.
4.2 If only four players are available, there has to be 2 females and 2 males.
4.3 Three front row and three back row. At the instant of the contact of the serve, all players may move to different positions. Prior to this time all players must be in correct service order and on the court. Players must not overlap their adjacent players.


5. The Game

5.1 Player substitution may be made when the ball is dead, upon making the request to the referee.
5.2 A serve is used to begin the game. A point is scored whenever a mistake or violation of a rule occurs against a team (rally scoring)
5.3 Team members rotate in a clockwise direction. All players must rotate and play both front and back row during the time in which they are in the front or back row.
5.4 The position on the floor that begins the game with a serve is the right back if your team has won the right to serve. If your team does not start with the serve then the serve then the 1st serve is the right front right front player
5.5 The ball must be served from the service area which may be anywhere behind the end line. The serve may be underhand or overhand. For each serve, the server gets five seconds from the time the official blows the whistle to the time the ball is contacted on the serve.
5.6 If the ball hits the net on the serve and goes over the net it is playable.
5.7 Players may play the ball out of the net if they have hits remaining.
5.8 A player may not cross the end line when serving until they have contacted the ball. (Foot fault)
5.9 A player may not step over the centerline. A player may step on the centerline, but as soon as the whole foot crosses completely over the centerline it is a violation.
5.10 The receiving team has the opportunity to have three hits on their side before the ball must go to the other side of the net to be played.
5.11 No player can hit a ball more than once in succession, the exception to this rule is if a player blocks the ball and then plays it again.
5.12 If a player has any part of their body, other than hair, contacts the net it results in a point.
5.13 All passes must be clearly hit, not thrown, lifted, or change of direction allowed by a double hit.
5.14 If the ball lands on the line it is considered in.
5.15 Each team is allowed one 30 second time out per game.
5.16 The intramural supervisor will have the ability to make final decisions.
A back line player may spike providing that he/she jumps and from behind the 10 foot line.


6. Team Area, Duration of Matches, and Interruptions of Play

6.1 All matches shall consist of the best 2 of 3 games.
6.2 A rock, paper, scissors will determine who serves the first game of the match. The team captains will call the toss. The winner will choose: 1) first serve; 2) to receive the first serve; or 3) the choice of the court for the first game. The loser may choose from the other options.
6.3 After each game, the teams will switch sides.

6.4 One Hour Time Limit

7. Scoring and Results of the Game

7.1 Every game of a match will be played under "rally scoring", awarding a point on each service. When the receiving team commits a fault, the serving team scores a point. When the serving team commits a fault, the receiving team scores a point.
7.2 A non-deciding game (games 1 and 2) is won when a team reaches 25 points and has at least a two-point advantage over its opponents. No games shall exceed 27 points.
7.3 Game 3 will be played to 15. In the event of 16-16 tie, the first team to reach 17 will win the game.

Qualifying for Playoffs

" In case of ties, the following tie-breaker format will be used: 1) Head/Head. 2) Games Won. 3) Point Differential. 4) Coin Toss.


Additional Rules and Clarifications

1. Legal Hit
" A contact of the ball to be legal must be made with any part of the body. The ball may be played below the waist. A legal hit must be a "clean" hit. The ball may not be carried on the follow through.
2. Illegal Hits
" An illegal hit is: 1) slapping the ball, 2) bumping the ball with two separated hands (hands must be together), 3) carrying the ball, 4) palming the ball,
*NOTE: in order to not be a illegal hit, the ball must leave players hand immediately upon contact of the ball.

 

CO-ED Dodgeball Rules

CO-ED DODGEBALL RULES (PDF)

1. Games will be played on the basketball court by teams of 5 players each, there has to be 2 females and 2 males on the court at all times. A team may start with 4 players. Five balls will be used for the game.

2. The format will be best three (3) out of five (5) games.

3. Upon being hit by a ball, the "out" player must stand along the side of the court until the end of the game. The team with the last player/s "standing" will be declared the winner.

4. If a player is hit with a ball that has bounced off of the side wall, past the half court line, the player will be out.

5. If a player catches a ball thrown by a player of the opposing team, the thrower will be out.

6. Players are responsible for wearing clean sports shoes or cross trainers that do not mark up the court. If your shoes are marking up the courts you will not be allowed to play.